Blender mac undo key shortcut
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The cursor changes to a counter.ĪLT-SHIFT-A. -The current window, plus all 3DWindows go into Animation Playback mode. Starts the rendering from the active camera.ĪLT-A. -Change the current Blender window to Animation Playback mode. Displays the Scene Context (if a ButtonsWindow is available).į12. Displays the Shading Context (if a Buttons Window is available), Light, Material or World Sub-contextes depends on active object.į6. -Displays the Shading Context and Texture Sub-context (if a ButtonsWindow is available).į7. -Displays the Object Context (if a ButtonsWindow is available).į8. -Displays the Shading Context and World Sub-context (if a ButtonsWindow is available).į9. -Displays the Editing Context (if a ButtonsWindow is available).į10. Displays the Logic Context (if a ButtonsWindow is available)į5. The fileformat is as indicated in the DisplayButtons. SHIFT-CTRL-F3. -Saves a screendump of the whole Blender screen. The window becomes a File Select Window.ĬTRL-F3 -(ALT-CTRL-F3 on MacOSX). SHIFT-F2. -Exports the scene as a DXF fileĬTRL-F2. -Exports the scene as a VRML1 fileį3. -Writes a picture (if a picture has been rendered). Appends parts from other files or loads as Library data.Ĭhanges the window to a FileWindow, making Blender files accessible as a directory.į2. -Writes a Blender file. or: the RenderWindow is pushed to the background (or closed, that depends on the operating system).į1. -Loads a Blender file.or: FileWindow, DataView, and ImageSelect: back to the previous window type.This key always cancels Blender functions without changes.The following HotKeys work uniformly in all Blender Windows if the Context allows:ĬTRL-LMB. -Lasso select: drag the mouse to form a freehand selection area.